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=TanAtoS=B52 Soldato bacchettone


  Età : 43 Registrato il : 13/11/07 Messaggi : 179
| Oggetto: PROGETTO E REALIZZAZIONE Mer Apr 02, 2008 12:57 am | |
| This space it is dedicated to all of the developments of planning and accomplishment of new maps, objects and environmental effects for GR.AW2.
Questo spazio è dedicato a tutti gli sviluppi di progettazione e realizzazione di nuove mappe,oggetti ed effetti ambientali per GR.AW2.
For comments is open the section COMMENTS. My MSN or @mail contact is akioki@interfree.it
Ultima modifica di =TanAtoS=B52 il Mer Apr 02, 2008 3:23 pm, modificato 2 volte |
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=TanAtoS=B52 Soldato bacchettone


  Età : 43 Registrato il : 13/11/07 Messaggi : 179
| Oggetto: Re: PROGETTO E REALIZZAZIONE Mer Apr 02, 2008 1:01 am | |
| A fall picture
a waterfall modeled with 3dsmax and introduced in the editor of graw2
a waterfall with very realistic water and effects addition (contained in the published one of GRaw2)
Ultima modifica di =TanAtoS=B52 il Mer Apr 02, 2008 1:45 am, modificato 1 volta |
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=TanAtoS=B52 Soldato bacchettone


  Età : 43 Registrato il : 13/11/07 Messaggi : 179
| Oggetto: Re: PROGETTO E REALIZZAZIONE Mer Apr 02, 2008 1:45 am | |
| A cave pict
A cave modelled in 3dsmax
A cave imported in the editor of GR.aw2 with only one texture (is for example). P.S. all image imported in the editor are without lightmap,the result with lightmap are much realistic. |
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=TanAtoS=B52 Soldato bacchettone


  Età : 43 Registrato il : 13/11/07 Messaggi : 179
| Oggetto: Re: PROGETTO E REALIZZAZIONE Mer Apr 02, 2008 2:57 pm | |
| A picture of green river with tree.
A river with falls modelled in 3dsmax
A river result in the editor of GR.aw2. |
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=TanAtoS=B52 Soldato bacchettone


  Età : 43 Registrato il : 13/11/07 Messaggi : 179
| Oggetto: Re: PROGETTO E REALIZZAZIONE Dom Apr 06, 2008 9:22 pm | |
| Terrain structure is done next time adjust mapping on it and if Xdxxdy or another modder help me i finish my terrain diesel and start the new map with props and other.
Here an example.
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=TanAtoS=B52 Soldato bacchettone


  Età : 43 Registrato il : 13/11/07 Messaggi : 179
| Oggetto: Re: PROGETTO E REALIZZAZIONE Gio Apr 10, 2008 2:34 pm | |
|  Create a plane in 3dsmax and rename it with efx_01,link it to dummy(root_point) and export the diesel with name(in that case)efx_ littlefall.diesel,in this root:C:\Programmi\Ubisoft\Ghost Recon Advanced Warfighter 2\Data\objects\effects chose the script xml u have create,here an example: <?xml version="1.0" encoding="iso-8859-1"?> <dynamic_object xmlns:xi="x"> <diesel file="/data/objects/effects/efx_littlefall.diesel" orientation_object="root_point"/>
<object name="root_point" hidden="true"/> <object name="efx_01" hidden="true"/>
<effect_surface name="water01" disable_culling="true" object="efx_01" effect="littlefall" spawn_rate="50" active="true" start_time="0"/>
</dynamic_object>
In that root :C:\Programmi\Ubisoft\Ghost Recon Advanced Warfighter 2\Data\effects u must create a script named e_littlefall.xml contain this script
<effects> <effect name="littlefall" test_plane_width="1000" test_plane_height="0" test_nr_instances="1" test_spawn_offset="0" test_spawn_rate_hz="40" test_unit="" test_effect_surface="" > <particle_effect test_name="waterFog" num_particles="1" time="5" align="normal" normal_align="velocity" gravity="0 0 -62.9962" gravity_align="world" velocity="0 0 1737.72" > <visualizer type="halo" > <data image="smoke_plane04" blend="add" billboard_type="normal_locked" size="1 1" size_min="100 800" size_max="150 400" render_template="effect_geometry_fade_out_add" /> <assign_particle range="0 0" /> <opacity_controller > <key t="0" v="0"/> <key t="0.0500928" v="50"/> <key t="0.986201" v="0"/> </opacity_controller> <size_controller > <key t="0" v="0 0"/> <key t="0.577236" v="1 1"/> </size_controller> <color_controller > <key t="0.00817439" v="223 235 255"/> </color_controller> </visualizer> </particle_effect> </effect> </effects>
Ultima modifica di =TanAtoS=B52 il Gio Apr 10, 2008 4:43 pm, modificato 1 volta |
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=TanAtoS=B52 Soldato bacchettone


  Età : 43 Registrato il : 13/11/07 Messaggi : 179
| Oggetto: Re: PROGETTO E REALIZZAZIONE Gio Apr 10, 2008 4:32 pm | |
| create in root :C:\Programmi\Ubisoft\Ghost Recon Advanced Warfighter 2\Data\units\effects
a file named u_efx_littlefall.xml
and add in it this lines script: <unit type="prop" name="efx_littlefall" slot="13"> <model file="\effects\efx_littlefall.xml"/> <script_class name="base" class="Base"/> <stats block="base_data"> </stats> </unit> |
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=TanAtoS=B52 Soldato bacchettone


  Età : 43 Registrato il : 13/11/07 Messaggi : 179
| Oggetto: Re: PROGETTO E REALIZZAZIONE Sab Mag 10, 2008 2:44 am | |
| six new autumn plants for editor:





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Le guerre cominciano dove si decide, ma non finiscono dove si vorrebbe.
wars begin where you will but they do not end where you please |
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