HI-Galor Pipetta

  Età : 31 Registrato il : 17/01/08 Messaggi : 13
| Oggetto: Problems with shadows and lights.... Gio Apr 10, 2008 7:06 pm | |
| Hi all!! I am having trouble with my 3 objects inserted into my new map (Station of Communications, the ancent GRAW ). My problem is that if I am not exporting incorrectly, but when it comes to doing, I get the following errors:
Export Done! ----------------------------------------------------------------- Warnings: torre: Failed test degenerate_triangles(12) == 0 - This mesh contains degenerate triangles. Check triangulation. Failed test nr_illegally_tiling_faces(4104) == 0 - This mesh contains faces with uv faces tiling in a different direction than set by texture name. Comment: For materials: columnas/channel 1 suelo/channel 1 franjas/channel 1 ladrillos/channel 1 -----------------------------------------------------------------
The triangles I have no idea what was meant. As for the problems with UVWs, all UVW Map have the same values Tile (1x1x1), and they are all "box". Put some images to better understand me:

In this image, you see the internal of the tower where there is only one light. It should be almost completely dark, however, the sunlight is as if the walls transfer, to enlighten us all.

In this image looks like once rendering (always without Markers), the wall on the right side if either has generated shadows, and not on the left (is the case both with the tower as hangars ... and the light passes through illuminates the opposite side)

In this image, the same applies to dump wagon there in the middle. The sun is on the other side, and yet the face we see is illuminated

In this image, wooden fences are very enlightened. I tried all objects that "shine", remove and place them again, and render test, but always the same. The fence that see, this just below a large rock, but does not affect any shadow.
If anyone can advise me .... because I have completed the map, failing to fix this problem of light and shadow ... 
--- EDIT ---
I edited the images. My problem must come because both the tower and hangars (created with MAX , do not generate shadows correctly (you can see in the pictures). B52 told me that perhaps the terrain or those objects (because they may not be well implemented UVW modifier), generate strange lights and shadows. But now I get everything, both the terrain and objects, with their UVWs well implemented 
Ultima modifica di HI-Galor il Dom Apr 13, 2008 5:25 pm, modificato 1 volta |
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xdxxdy Pipetta

  Età : 26 Registrato il : 06/02/08 Messaggi : 15
| Oggetto: Re: Problems with shadows and lights.... Dom Apr 13, 2008 4:56 pm | |
| | hi, please re-post the images, and specify the name of the objets that not cast the smoth shadow on the lightmaps. bye |
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P@po Soldatino playmobil

  Età : 32 Registrato il : 14/02/08 Messaggi : 52
| Oggetto: Re: Problems with shadows and lights.... Lun Apr 14, 2008 1:40 am | |
| | Do you have some problem (some error message) when you make TDB files? |
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HI-Galor Pipetta

  Età : 31 Registrato il : 17/01/08 Messaggi : 13
| Oggetto: Re: Problems with shadows and lights.... Lun Apr 14, 2008 4:09 pm | |
| Hi all!
I do not receive any errors. The error is visual, at the time of being inside the tower. I more data ... My tower has a total of some 7 objects, some with their own texture. Having trouble with the lights, perhaps because I am not well implemented UVWs Channel 4 (but which I believe are for lightmaps). Each object should keep a UVW Map Channel 1 and the other from Channel 4? For example, the tower have 6 columns. Each one must have a UVWMap Channel1 and other Channel 4? Or should have only 1 UVWMap Channel 1, and then select all, and we apply a Channel 4? |
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HI-Galor Pipetta

  Età : 31 Registrato il : 17/01/08 Messaggi : 13
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